I was getting some extra stutters with DXVK enabled that I wasn't with the games' stock D3D9 (really bad constant stuttering while driving past central park in algonquin) Thanks for posting dude, I've gone from 60-70 fps in certain places to an almost locked 120fps with very few stutters! This is a direct link to the file (save as): Then put it in the GTA folder with the dlls. If you get stuttering that you don't normally get, get a copy of nf from the github repo, change the maxframelatency settings I listed above, and uncomment the two lines (remove the # marks). Just download the latest dxvk, extract it and copy d3d9.dll and dxgi.dll from the x32 folder into the folder that contains GTAIV.exe Worth a try if you are going to play this game. There is still some stuttering while driving around as things are loaded in. I had stuttering at first that wasn't present with dx9, until I set these options in nf: dxgi.maxFrameLatency = 1 ![]() ![]() Screens taken at 1440p very high settings on an RX 5700.įramerate is about 50% higher pretty much across the board. ![]() However as of the latest version, I've been seeing some big performance gains in some old games. For the most part it has worked surprisingly well, but with no real benefit. Despite the fact that dxvk is not intended for use on windows, I've been trying it out on some games from time to time.
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